1. Human-centred design
Frame user problems, assumptions and ethical research practices.
Home/All Courses/UI/UX and Digital Product Design
A progressive, instructor-led pathway in UI/UX and Digital Product Design. Start at the level matching your prior experience, practise with guided exercises, and develop a reviewed project. Each level is part of the same course; scope, duration and entry assessment are agreed before enrolment.
Choose your entry level after an initial skills discussion. Complete the preceding level or demonstrate equivalent skills before progressing. Advanced here means advanced within this pathway, not a guarantee of professional mastery.
Entry guidance: Review the audience requirements above; this level begins with subject foundations.
Frame user problems, assumptions and ethical research practices.
Conduct interviews, synthesise findings and map tasks.
Organise navigation and build low-fidelity wireframes.
Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.
Entry guidance: Beginner-level skills or equivalent practical experience.
Design forms, feedback, typography and responsive layouts.
Create interactive prototypes and run task-based tests.
Build reusable components, accessible patterns and handoff specifications.
Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.
Entry guidance: Intermediate-level skills and the ability to complete applied exercises independently.
Link design choices to user value and delivery constraints.
Measure usability, accessibility and adoption without misleading metrics.
Present a tested prototype, research evidence and developer-ready handoff.
Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.
Participants work with relevant situations, guided practice, peer discussion, reflection and practical action planning.
Scenarios and examples connected to participant roles and business reality.
Structured exercises that make new behaviours safer to try and easier to repeat.
Frameworks, checklists, templates and action plans designed for use after the course.
Certificate available, subject to the agreed delivery design and participation requirements.
Instructor-led • Offline / Online • Customisable
Instructor-led • Offline / Online • Customisable
Instructor-led • Offline / Online • Customisable
Instructor-led • Offline / Online • Customisable
Install tools, use variables, types, operators and interactive debugging.
View course →Compare time and space costs; practise tracing, invariants and edge cases.
View course →Compile and run programs; use types, control flow and methods.
View course →The beginner level introduces this subject. Review the audience requirements: some technical pathways require programming or mathematics. Intermediate and advanced entry requires equivalent skills or completion of the preceding level.
Yes. Examples, activities, terminology, case situations, duration and outcomes can be contextualised for your industry and participant roles.
Available delivery modes for this course are Offline / Online. The final format is agreed around group size, location and learning objectives.
Certificate available. Any participation or completion requirements are confirmed in the agreed course proposal.
Use the enquiry button and share your audience, preferred dates, location, delivery mode and expected outcomes. The Craskills team will recommend an appropriate design.
— Let’s shape the right experience
Share your audience, location, preferred duration, current challenges and expected outcomes.
Request a course proposal →