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— Craskills flagship course · TECH & CAREER

UI/UX and Digital Product Design

Build practical capability from foundations to advanced application in UI/UX and Digital Product Design.

CSDesigned by Craskills Learning and Development Solutions
Contextual learningAdapted to participant roles
Hands-on practiceRelevant workplace situations
9 learning modulesClear, practical architecture
Offline / OnlineFlexible delivery options
CustomisableAligned to organisational goals
About this course

Built around the moments
that matter at work.

A progressive, instructor-led pathway in UI/UX and Digital Product Design. Start at the level matching your prior experience, practise with guided exercises, and develop a reviewed project. Each level is part of the same course; scope, duration and entry assessment are agreed before enrolment.

Designed for

Aspiring designersdevelopers and digital product professionals
What you’ll learn

Capabilities you can
apply immediately.

01Organise navigation and build low-fidelity wireframes.
02Build reusable components, accessible patterns and handoff specifications.
03Present a tested prototype, research evidence and developer-ready handoff.
Three levels · One course

Build from foundations
to advanced practice.

Choose your entry level after an initial skills discussion. Complete the preceding level or demonstrate equivalent skills before progressing. Advanced here means advanced within this pathway, not a guarantee of professional mastery.

Beginner3 modules

Entry guidance: Review the audience requirements above; this level begins with subject foundations.

1. Human-centred design

Frame user problems, assumptions and ethical research practices.

2. User research and journeys

Conduct interviews, synthesise findings and map tasks.

3. Information architecture

Organise navigation and build low-fidelity wireframes.

Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.

Intermediate3 modules

Entry guidance: Beginner-level skills or equivalent practical experience.

1. Interaction and visual design

Design forms, feedback, typography and responsive layouts.

2. Prototyping and usability

Create interactive prototypes and run task-based tests.

3. Design systems

Build reusable components, accessible patterns and handoff specifications.

Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.

Advanced3 modules

Entry guidance: Intermediate-level skills and the ability to complete applied exercises independently.

1. Product discovery and prioritisation

Link design choices to user value and delivery constraints.

2. Design evaluation

Measure usability, accessibility and adoption without misleading metrics.

3. Product design capstone

Present a tested prototype, research evidence and developer-ready handoff.

Progress review: Practical exercise, feedback and a demonstration of the level’s learning outcomes. Duration is agreed for the selected level and audience.

Learning experience

Less presentation.
More participation.

Participants work with relevant situations, guided practice, peer discussion, reflection and practical action planning.

01

Contextual cases

Scenarios and examples connected to participant roles and business reality.

02

Guided practice

Structured exercises that make new behaviours safer to try and easier to repeat.

03

Application tools

Frameworks, checklists, templates and action plans designed for use after the course.

Completion credential

Certificate
of participation.

Certificate available, subject to the agreed delivery design and participation requirements.

CRASKILLS.Certificate of
Participation
Delivery options

Right-sized for your
learning objective.

01

Beginner foundation pathway

Instructor-led • Offline / Online • Customisable

02

Intermediate applied practitioner pathway

Instructor-led • Offline / Online • Customisable

03

Advanced project pathway

Instructor-led • Offline / Online • Customisable

04

Complete three-level learning journey

Instructor-led • Offline / Online • Customisable

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Frequently asked questions

Useful answers
before you begin.

Is this course suitable for beginners?

The beginner level introduces this subject. Review the audience requirements: some technical pathways require programming or mathematics. Intermediate and advanced entry requires equivalent skills or completion of the preceding level.

Can this course be customised for our organisation?

Yes. Examples, activities, terminology, case situations, duration and outcomes can be contextualised for your industry and participant roles.

Can the course be delivered online and offline?

Available delivery modes for this course are Offline / Online. The final format is agreed around group size, location and learning objectives.

Will participants receive a certificate?

Certificate available. Any participation or completion requirements are confirmed in the agreed course proposal.

How can we request a proposal?

Use the enquiry button and share your audience, preferred dates, location, delivery mode and expected outcomes. The Craskills team will recommend an appropriate design.

— Let’s shape the right experience

Bring this course
to your people.

Share your audience, location, preferred duration, current challenges and expected outcomes.

Request a course proposal
Craskills insights

Practical ideas for better work.

Occasional perspectives on leadership, learning, AI, HR and workplace capability.